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ABOUT THE ARTIST

Cameron James Farn was born in Calgary Alberta. His artistic exposure began early while watching his older brother draw. His father, a welder, and his mother a nurse, nurtured his immersion into imagination and nudged his energy into playful creative pursuits. A child of an artistically-gifted family, his brother is now an accomplished musician and artist, and his sister is a successful designer for theater and props maker. Cameron has had a long-time fascination with motion pictures, special effects and prosthetic make-up.


Throughout his career, the one constant has always been his love of character sculpting, drawing, and creating something otherworldly. Cameron's character work has taken on a new form over the past several years while working with digital media. In his new role as a lead creative with F&D Scene Changes Ltd. he is working more with 3d software including Zbrush. Things have never been the same since.

Cameron resides in Calgary, Alberta, working in the film and theater industry.
ARTIST STATEMENT

I am a character creator. I am in love with that Frankenstein reasoning—that mad desire for giving life to a thought, to making it real. Taking the inhuman and imbuing it with human emotions, putting the viewer on their heels when they see the image or the sculpture. Seeing them deciphering the story and connecting with something so strangely shaped and formed they are shocked when they see the beauty in its shape, nobility in its eyes, or defiance in its posture.


When creating a character I almost always begin with a pencil sketch and a Zbrush digital clay sketch. I put myself in its place, lend it my emotions, and I play in the day dream. Placing it in real world situations. I always keep anatomy and the mechanics of movement in mind, grounding it in perceivable ways to preserve the connection with the viewer. When the sketch is complete I support my creative choices with reference, assuring what I'm creating can work, that its anatomy is sound, always going back to a question that has served me very well when working with other artists, “What am I not seeing?” Looking into human spaces for the answers to support the inhuman. When a figure is complete it may remain completely digital, placed in a scene, lit and posed and rendered to tell a story as an image. Or it may be exported as a small scale sculpture, and given a home in the real world.

 
I am playing with world building. Taking the creatures and characters and giving them a home, developing a history, looking at their interactions and creating more complex stories with multiple characters, making those frozen moments more sweeping. On the horizon are full scale figures, ominous, luminous, frightening, and beautiful. Slices of being that have never been, lives of creatures that have never existed. I want to experience the exhilaration of creating something so real you are compelled to examine it closer. I am doing it bigger, taking my processes further and doing it more often. Watch closely, things are going to get crazy.